ESAK ➶

These types of labels can only be rough approximations at best due to the 2-dimensional nature of x-axis and y-axis graphs, but they’re still useful, so here’s my Bartle taxonomy questionnaire result:

You are 87% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

60% Socialiser

47% Achiever

7% Killer

This result may be abbreviated as ESAK.

Richard Bartle on text:

If there was some kind of technology which could enable you to talk straight to the imagination…Well, there is. It’s called text, and it’s been around several thousand years.

One example of the value of a sprinkle of text added on top of an existing video game: A text message about seeing footsteps headed in a rough direction with estimated number of people in the group popping up in the user-made Arma 3 mission Pilgrimage added so much drama and interesting decisions to the game.

✶ Monday, 16 December 2024


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