- Warren Spector Writes a Blog Post ➶
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The guy hasn’t worked on that many good games. Only Wing Commander, Ultima Underworld, System Shock, Deus Ex, Thief…oh, wait.
One of the most important lessons I’ve learned is that if your game doesn’t have a clear vision, and you can’t express and “sell” it and if you don’t hire people better than you are, you’re likely to fail.
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We’ve developed an entirely new art form. We’re the only medium in the history of humankind that can turn every consumer into a creator and, astonishingly, we do that through the power of play. Think about that!
I’m looking forward to the next game Warren is working on, whatever it may be, and I think System Shock did introduce environmental storytelling to video games, which reminds me I must play the recent remake.
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