- Mooncraft 2000 ➶
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John Calhoun, who also made the classic Mac paper airplane video game Glider, writing about his shareware game with a voxel engine, set on Earth’s moon:
I have to say though, that is perhaps what drew me to computers and simulators decades ago. Whether you were flying an airplane, commanding a submarine, or trying to land a lunar module on the surface of the Moon, the computer had the ability to pull you into the fantasy and you began to feel as though you were really there.
Here’s the source code.
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Possibly Related:
- Half-Line Miami
- Roguelike or roguelite video game characteristics
- Hell Clock review
- Aviassembly
- Somnium
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Prior entry: Legging it Inside Stations like Garrett Orbital
Next entry: South Pole Medevac, June 2016
