- The Personal, Political Art of Board-Game Design ➶
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Matthew Hutson writing about board game designer Amabel Holland, in The New Yorker:
Over the next few years, Amabel designed and published about thirty games through various companies. Then, in 2016, she and Mary created their own publisher, Hollandspiele. It’s since published more than seventy games, roughly half designed by Amabel; she is widely considered one of today’s most innovative game designers. Her work, which is part of a larger turn toward complexity in the industry, often tackles historical and social subjects—death, religion, misinformation—using surprising “mechanics,” or building blocks of game play, to immerse players in an experience. “I’m interested in games’ ability to engage with difficult topics,” she told me. “And I’m interested in the way that mechanics can be used to do that.”
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Possibly Related:
- Warren Spector Writes a Blog Post
- Defeating Heisenberg
- Iron Arachne
- Poor Charlie’s Almanack
- Good user interface design
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