Spacebourne 2
Jotting down my thoughts on indie spaceship and looter shooter combat exploration game Spacebourne 2 here amid the bits and bytes of the digital ether web world.
Gameplay videos are recorded live at twitch.tv/hypertexthero.
Notes
- Autosave feature needed when getting in and out of ship to avoid frustration.
- Equipping character perks is somewhat confusing. The interface could do with sound effects for hovers and clicks.
- Nice kill sound effects.
- Collision boxes of points of interest on planet surfaces can be buggy.
- Not enough visual feedback on health status makes deaths too sudden.
- Press Left Alt to drift in space when piloting the ship.
- Press U to find radio volume control knob.
- Enemies are affected by gravity and have detachable body parts in on-foot combat.
- Bravo on making a game that lets you take off, fly to space, and land on a another planet, and get in and out of your ship anywhere, including space. Elite needs this.
- Voice of first character you meet upon waking up needs improvement. The voice of Axa, the guy in the dilapidated station, is much better.
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Prior entry: Acknowledgement of uncertainty
Next entry: Brain rot