Idea: AI Pocket Trinkets ➶

An idea for video games with AI entities that have inventories: Random pocket trinkets the AI carries, like notes, photographs, and so on.

Items should have variables to be populated by the entity’s name to make the trinkets more personal to that entity. For example: In Arma 3’s Antistasi mission enemy soldiers could have notes with GPS positions of interesting locations or letters from people who love them addressed to them in their pockets.

Two examples of the types of trinkets you could find are Red Dead Redemption 2’s maps and hand-written letters and Borderlands 3’s cosmetic weapon keychain things.

✶ Sunday, 7 June 2020


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