Why triple-A RPGs focus on violence ➶

As descendants of hunter-gatherers, there’s a thrill felt by many humans, maybe around 50% of them, when swinging or launching a projectile that hits a target. The opening scene of 2001: A Space Odyssey is a good example.

Maybe this is a reason violence in video games is so popular. It lets humans express it in play without real-world consequences.

Yet, at least. See Ender’s Game, Ready Player One, drones in ongoing wars, and James Somers’ writing about AI and robotics for a glimpse of a future, or present, where joypad-controlled machines kill remotely.

The most efficient killers, however, are the ones who can convince a mob to kill for them. Unfortunately, once in a while, they take power.

Monsters exist, but they are too few in number to be truly dangerous. More dangerous are the common men, the functionaries ready to believe and to act without asking questions.

Primo Levi

✶ Monday, 6 January 2025


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