Dead Cells
The plan is to finish this roguelike platformer melee parrier of a side-scrolling shooter game called Dead Cells which has stats, loads of weapons, obscure lore, and high-speed movement action in randomly generated biomes with sound soundscapes.
I’m starting with a fresh save where nothing is unlocked and will reach the end of the base game this time, with some help from experienced players, while noting down thoughts here.
HyperTextHero Dead Cells videos originally streamed live on Twitch:
Notes
Dead Cells’ rogue lite design philosophy keeps you moving forward despite setbacks by letting you unlock permanent progression elements like new gear and skills that persist the next time you play. Like in life, a little bit at a time goes a long way.
One of the typefaces you can select in the user interface, Adys, is designed for people with dyslexia.
The game runs on a Mac laptop so I can take it with me where I go.
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