Have to, want to ➶

Jesse Schell talks about games and how engagement makes for better education.

Efficiency, or have to: Avoiding negative consequences.
Pleasure, or want to: Seeking positive consequences.

Good games have:

  • Clear feedback
  • A sense of progress
  • The possibility of success
  • Mental and physical exercise
  • A chance to satisfy your curuiosity
  • A chance to solve a problem
  • A feeling of freedom

✶ Tuesday, 10 September 2024


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