- Roguelike or roguelite video game characteristics ➶
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Responding to video game, literature, and music enthusiast Evans-Thirlwell over at Rock Paper Shotgun:
Here are Rogue-like video game characteristics from someone who played the original Rogue in the 1990s and some recent ones like Noita and Dead Cells:
- Random places and things in a set or “biome.”
- When your avatar dies you start over from the beginning.
- Progressively higher difficulty, with only a few managing to reach the end and transcend.
Roguelites let you keep skills you learned during your prior play.
I suspect VVilliam the Spearshaker would agree that they are attractive to many because they are similar to life in the sense that you die and are reborn continuously with the passing of time, the cells in your body, and more mystical things like Groundhog Day.
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